At 01:20 PM 10/21/2007, you wrote:
>Thus spake "benw_h":
> >
> > ...and do any of the changes you make effect saved games already in
> > progress? So far I've reduced the colours of all the maps. All of my
> > pieces are already only 1kb (does it matter how many colours they are
> > if they are already this small?). I'm still getting out of memory
> > errors. Does the sheer number of images in the module (even if not
> > displayed) effect this? The mod is about 25Mb (5+5 per extension), with
> > probably around 5-600 piece images, 8 maps (with multiple boards in
> > most cases), and another 200 cards. Any advice? AT present I've truned
> > my attention to increasing the memory allocation...

      Here is something else I might suggest just for bringing down 
the overall size of the game and smaller images. Do you currently 
have some sort of descriptions on the images? ...and therefore they 
need to be big enough to read? This was a concern of mine as the 
cards in my game may include some rather lengthy descriptions and 
instructions. What I ended up doing was making the pieces aand cards 
just small graphical representations of something (like a monster 
with name, small pic, main attribute and level) and then attach the 
full description to the piece via a property sheet. By doing so, I 
dropped the size of my cards to 120 x 120 and my chits down to as 
little as 40 x 40.


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