Hi Kevin
I had problems with rotating pieces too. The counter seemed frozen. I
found out the problem. It was that movement trail was before can
rotate property. If you have movement trail proterty try to place it
at the end of the properties and after can rotate property. It worked
for me. What module are you working on? Pax Romana or Onward Christian
Soldiers? ;)
Best

----------------------------
>
> Hi, Joel,
> I hate to be a pest, but have you been able to make any progress
towards tackling this issue?
> Thanks.
> Kevin
> 
>   ----- Original Message ----- 
>   From: Kevin Coombs 
>   To: [email protected] 
>   Sent: Monday, October 22, 2007 7:39 PM
>   Subject: Re: [vassalengine] Memory leak discussion
> 
> 
>   Joel,
>   I have e-mailed you the module. Thank you for looking into this.
Very much appreciated.
>   Kevin
> 
>   ----- Original Message ----- 
>   From: Joel Uckelman 
>   To: [email protected] 
>   Sent: Monday, October 22, 2007 1:55 PM
>   Subject: Re: [vassalengine] Memory leak discussion
> 
>   Thus spake "Kevin Coombs":
>   > I have been trying to follow along with the memory leak
discussion. But sinc
>   > e most of it has been over my head, I thought I'd just add that
I have a new 
>   > module that seems to be experiencing the same thing. In this
module the piec
>   > es can rotate. After about a dozen or so rotations, the game
freezes and my 
>   > PC essentially locks up. The module itself is pretty small and
the graphics 
>   > aren't that elaborate. There is absolutely no reason why this
should be occu
>   > ring.
>   > 
>   > Until this problem can be addressed, my module is dead in the
water as I'm su
>   > re no one will want to play a game that locks up after just 5
minutes of play
>   > . If there is an enterprising individual that would like to take
a look at t
>   > his I can supply the module to you.
> 
>   Please send me it.
> 
>   In general, anytime anyone has a memory or graphics issue with a
module,
>   they should send me it so that I can see what's happening.
> 
>   -- 
>   J.
> 
>   [Non-text portions of this message have been removed]
> 
> 
> 
>    
> 
> [Non-text portions of this message have been removed]
>


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