Thus spake "benw_h": > Just a post to let you know that the Heap errors in Vassal continue. I > reported these a couple of months ago, and since then have made the > following changes: > > Increased initial and max heap sizes (it would be great if Vassal > didn't overide these with each new itteration) > Reduced colours (even to 8 in many cases) > Reduced screen size and resolution > Changed all pictures to pngs > Changed the order on prototypes to handle the rotation redrawing bug > Removed all old iterations of images from the files > > Still no joy with 3.0.13. Heap problems occur after about 1 hour if you > move and rotate and mask a lot of pieces. I'm really hoping someone > makes some progress on this one soon, as it will rescue me from binning > many many hours of work. Any unknown Christmas presents out there?! >
Yes. All the work to solve the problems you're having is done, except for error handling, which has been a PITA. >From here on, we're going to be changing the release structure---more on that later. This stuff will feature in the first 'nightly' build I do. This could be as soon as tomorrow evening (if I roll high), but in any case shouldn't be later than the end of the coming week, barring things like my being hit by a truck or my house burning down. -- J.
