Guys

I am writing a FEA viewer and I am looking at various 3rd party "OGL
wrappers" - dll's ocx etc

But......

I am wondering if infact wrappers are NOT the way to go?

Basically all I need to do is render 3 and 4 sided polygons with scalar
values at vertex points and then provide 3D rotation + interrogation.

Now various 3rd party apps do this (at varying costs -$0 to $5000) but it
seems to me that if I am going to dive off and learn yet another API then
why not just learn the OpenGL API and fire it up directly from VB?

I.E code OGL directly and forget wrapper apps.

Having taken an OGL book home last night to read whilst watching tv (sad I
know), the OGL API doesn't look too bad and OGL is probably a more portable
skill - there is even a version that runs on mobile phones!!!!

Thoughts?

Is OGL a nightmare to code when you get into it?

Thanks



Julian


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