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This fixes #include guards to make them actually work.

Jung-uk Kim
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Index: src/VBox/GuestHost/OpenGL/include/state/cr_line.h
===================================================================
--- src/VBox/GuestHost/OpenGL/include/state/cr_line.h	(revision 54716)
+++ src/VBox/GuestHost/OpenGL/include/state/cr_line.h	(working copy)
@@ -5,7 +5,7 @@
  */
 
 #ifndef CR_STATE_LINE_H
-#define SR_STATE_LINE_H
+#define CR_STATE_LINE_H
 
 #include "state/cr_statetypes.h"
 
Index: src/VBox/GuestHost/OpenGL/include/state/cr_point.h
===================================================================
--- src/VBox/GuestHost/OpenGL/include/state/cr_point.h	(revision 54716)
+++ src/VBox/GuestHost/OpenGL/include/state/cr_point.h	(working copy)
@@ -4,8 +4,8 @@
  * See the file LICENSE.txt for information on redistributing this software.
  */
 
-#ifndef CR_STATE_LINE_H
-#define SR_STATE_LINE_H
+#ifndef CR_STATE_POINT_H
+#define CR_STATE_POINT_H
 
 #include "state/cr_statetypes.h"
 
@@ -59,4 +59,4 @@ DECLEXPORT(void) crStatePointSwitch(CRPointBits *b
 }
 #endif
 
-#endif /* CR_STATE_LINE_H */
+#endif /* CR_STATE_POINT_H */

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