in file:
"chromium.h":
#define GL_HH_SET_CLIENT_CALLOUT      0x8B32

/* ensure the resource is  */
#define GL_PIN_TEXTURE_SET_CR         0x8B32
#define GL_PIN_TEXTURE_CLEAR_CR       0x8B33

Having same value "0x8B32" is okay ?

in file "wined3d_gl.h" I have same definitions:

#define GL_PIN_TEXTURE_SET_CR         0x8B32
#define GL_PIN_TEXTURE_CLEAR_CR       0x8B33

Are they supposed to be linked ?
-- 
-Alexey Eromenko "Technologov"

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