I used virtualbox on my workstation for several months before I actually looked at the manual today.....so my compliments to whoever designed the user interface. You definitely made it intuitive.

1) I found in the manual that a snapshot is storing the difference between the contents of the guest's disk now and its contents at the time of the snapshot. That being the case, does that mean that snapshots gets updated every time the guest's disk changes? Doesn't that mean every disk write on the VM = two writes on the host? Or if I had 3 snapshots of the same VM, wouldn't that mean that each write on the guest = 4 writes on the host....or does Virtual Box just store the difference from one snapshot to another in order to avoid duplicating the same data? In either case, it would seem wise to store snapshots on different physical media than the VM disk images to avoid the performance hit.

2) From the section in the manual regarding 3D acceleration: "When an application in the guest then requests hardware acceleration through the OpenGL or Direct3D programming interfaces, these are sent to the host through a special communication tunnel implemented by VirtualBox, and then the /host/ performs the requested 3D operation via the host's programming interfaces." I think this implies that in the case of a Windows guest on a Linux host Direct3D will never work since the Linux host can't do that. Is that the case? If VirtualBox does take Direct3D commands from the guest and convert them to OpenGL for the Linux host then I will be suitably impressed.

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