Udo Richter wrote: > On 18.04.2009 15:36, Luca Olivetti wrote: > >> On Sat, 18 Apr 2009 13:28:24 +0200 >> Udo Richter<udo_rich...@gmx.de> wrote: >> >> >>> This is mostly what the VDR skin interface already provides: A >>> semantically structured description of the interface. Most skins >>> translate this into a bitmapped OSD view, but they don't have to. The >>> skincurses plugin for example uses the text console. VDR itself never >>> uses the OSD directly, only through the two standard skins. >>> >> That only works if the default vdr menu layout (i.e. a simple >> name:value list) fits your needs. >> If you need a different layout you have to draw directly to the osd >> (with the side effect that the skincurses plugin won't work). >> > > Sure. But as I said: VDR only uses the skin interface. Plugins do use > the OSD directly, but currently expect it to be bitmapped. Vectorized > structures could be provided by custom skins using plugin-to-plugin > communications. > > IMHO a bitmapped interface is a good compromise of flexibility and > simplicity, while vectorized systems tend to be quite complex. (think of > XUL (mozilla) or XAML (microsoft).) > > However, there's no reason why, for example, a plugin like text2skin > could not provide advanced rendering to other plugins. > > > Cheers, > > Udo > This is good news. But is there anyone willing to take the task to developed either new plugin or update text2skin?
Is text2skin even maintained anymore - let alone thought to be updated by the author to vectorized direction? Br, Pasi _______________________________________________ vdr mailing list vdr@linuxtv.org http://www.linuxtv.org/cgi-bin/mailman/listinfo/vdr