Now all we need is a virtual fly tying simulator and we'll never have
to go outside!! ;->

Fly Sim is bad, bad game...it keeps getting in the way of me being productive!!

On 4/13/05, Niclas Runarsson <[EMAIL PROTECTED]> wrote:
> 
> Ian,
> 
> I always use the finest tippet and never set the drag above the default 30%
> (no matter the size of the fish). It can take more time landing it, yes..> 
> but on the other hand, it might not take at all when using a thicker one.
> Using the nymphs, try different weights (as Del said). Look how the fish
> reacts on the fly (if it rejects it). You can often see if it moves up or
> down in the water, which will help you figure out what depth you want.
> 
> Landing rule no:1... NO SLACK LINE!!! One second of slack line and the fish
> is bye bye...
> When the biggie is on the run, use all methods to always keep the line
> between the two of you as short as possible.
> *1: Chase it up and down the bank!
> *2: Try to look straight at it (using the controls)!
> *3: Keep your rod low!
> After the run it turns around and will come towards you. Just taking in line
> usually won't be enough to make it. But now you're prepared for it. To keep
> up tension you can now move ahead of the fish and use your rod to pull
> (looking away from the fish will make you able to pull even further)... at
> the same time as you're taking in line. When the fish has caught up with you
> and is about 90 degrees out from where you are, stop and let it pass so you
> fall behind it again. Do this over and over and over again and eventually
> the fish will get tired.
> 
> The largest one I've landed is a 55lbs 12oz Brown Trout... on a 6x tippet> 
> (I'll bet I won't do it in real life.)
> 
> Tight virtual lines...
> 
> /Nick
> 
> **************
> In a message dated 4/12/2005 10:21:09 PM Central Daylight Time,
> [EMAIL PROTECTED] writes:
> 
> Hi,
> 
> have been addicted to playing fly sim since I havent been able to go
> fishing... any other fly simmers out there ?
> 
> Any tips for landing the 10 pounder ??
> 
> thanks Ian
> 
>

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