IFor stuff in coregrind, if it compiles, its fine for now. Syswrap stuff is taken care of, dont worry. m_main is a big thing, I did it partially, but it still needs to be done. The biggest changes on syswrap were cleanups on the trunk, now generic is really generic etc. For the syscalls most of ourse are I_die_here stubs anyway, we can move ours around later when we implement the calls, as that is the time when we need to clean and restructure syswrap. I came across the GENX/LINX stuff, and there must be XXX comments stating that we should move it around later when we implement the calls. Regards, kailash
On 1/2/06, Peter Bex <[EMAIL PROTECTED]> wrote: > Hai, > > Last time I said that coregrind was updated.... It wasn't. Only the > directory structure had been update (ie all files that had been removed > from their tree were removed from our tree and all files that had been added > in their tree were added in our tree) > > Now the coregrind files are /really/ updated. ;) > > We need to take a good look at m_trampoline.S, since there have been > significant changes there. m_main.c has seen a lot of changes too. > > m_ume.c was hacked a bit by Kailash, but it also has some updates, so I hope > I didn't fudge up anything you did, Kailash... > > Also, the stuff in m_syswrap needs to be taken under consideration. Stuff > has changed a lot there and I'm not sure which is ours and which has been > updated in V. I do remember we hacked that quite a bit... especially > where GENX_/LINX_ is concerned, so I didn't change those diffs. > We should discuss this on IRC. > > In general, I get the impression the code has become a little cleaner, many > direct number comparisons have been replaced by constants and such. > > I think we have a real chance of getting this thing to work! > > Greetz, > Peter > -- > http://www.student.ru.nl/peter.bex > -- > "The process of preparing programs for a digital computer > is especially attractive, not only because it can be economically > and scientifically rewarding, but also because it can be an aesthetic > experience much like composing poetry or music." > -- Donald Knuth > > > _______________________________________________ Vg4nbsd-devel mailing list [email protected] http://lists.berlios.de/mailman/listinfo/vg4nbsd-devel
