> Is there much of this stuff, bytewise? I have a domain name and some
> space at my ISP (quite limited thou, about 10MB).

I have not written most of it yet.  V4l2 is really easy to work with, thus 
the c++ wrapper is very short.  I imagine that v4l will be the same.  The xv 
and openGL stuff is fairly short, and I only use one or two helper classes.  
The rest would be a combination between tutorial and basic api documentation, 
but more covering integrating the video library with openGL or xvideo.  
Basically, I think that 10 megs should be far more than I would ever need (I 
bet all the code is around 1 meg, the rest would be hand-written 
documentation).  Chris



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