well I think the problem might be if he was charging money. If you are making money off of someones product there would likely be an issue but not my area.
On Mon, Mar 5, 2012 at 6:32 PM, Stanton, Kim <kim.stan...@unt.edu> wrote: > Hi all, **** > > ** ** > > I just had a student ask me if PPR was required when playing videogames in > public. He intends to hold a small video game tournament on campus and was > advised by the hosting venue that he might need to obtain performance > rights. **** > > ** ** > > The only case law I could find on this in part argued that “playing” was > different than “performing”, making PPR unnecessary. > http://bulk.resource.org/courts.gov/c/F3/89/89.F3d.614.html I also found > several online discussions with strong opinions and interpretation that PPR > was not needed. Does anyone have experience with this or know of any > existing guidelines? **** > > ** ** > > Thanks!**** > > ** ** > > ** ** > > Kim Stanton**** > > Head, Media Library**** > > University of North Texas**** > > kim.stan...@unt.edu**** > > P: (940) 565-4832**** > > F: (940) 369-7396**** > > ** ** > > VIDEOLIB is intended to encourage the broad and lively discussion of > issues relating to the selection, evaluation, acquisition,bibliographic > control, preservation, and use of current and evolving video formats in > libraries and related institutions. It is hoped that the list will serve as > an effective working tool for video librarians, as well as a channel of > communication between libraries,educational institutions, and video > producers and distributors. > > -- Jessica Rosner Media Consultant 224-545-3897 (cell) 212-627-1785 (land line) jessicapros...@gmail.com
VIDEOLIB is intended to encourage the broad and lively discussion of issues relating to the selection, evaluation, acquisition,bibliographic control, preservation, and use of current and evolving video formats in libraries and related institutions. It is hoped that the list will serve as an effective working tool for video librarians, as well as a channel of communication between libraries,educational institutions, and video producers and distributors.