Hi Bram,
2016-3-19(Sat) 22:11:43 UTC+9 Bram Moolenaar:
> Patch 7.4.1594
> Problem: Timers don't work on Unix.
> Solution: Add missing code.
> Files: src/os_unix.c
>
>
> *** ../vim-7.4.1593/src/os_unix.c 2016-03-11 22:52:00.738438072 +0100
> --- src/os_unix.c 2016-03-19 14:05:21.646727700 +0100
> ***************
> *** 176,181 ****
> --- 176,182 ----
> static pid_t wait4pid(pid_t, waitstatus *);
>
> static int WaitForChar(long);
> + static int WaitForCharOrMouse(long);
> #if defined(__BEOS__) || defined(VMS)
> int RealWaitForChar(int, long, int *);
> #else
> ***************
> *** 5347,5359 ****
> }
>
> /*
> ! * Wait "msec" msec until a character is available from the keyboard or from
> ! * inbuf[]. msec == -1 will block forever.
> * When a GUI is being used, this will never get called -- webb
> */
> static int
> WaitForChar(long msec)
> {
> #ifdef FEAT_MOUSE_GPM
> int gpm_process_wanted;
> #endif
> --- 5348,5397 ----
> }
>
> /*
> ! * Wait "msec" msec until a character is available from the mouse, keyboard,
> ! * from inbuf[].
> ! * "msec" == -1 will block forever.
> ! * Invokes timer callbacks when needed.
> * When a GUI is being used, this will never get called -- webb
> */
> static int
> WaitForChar(long msec)
> {
> + #ifdef FEAT_TIMERS
> + long due_time;
> + long remaining = msec;
> +
> + /* When waiting very briefly don't trigger timers. */
> + if (msec >= 0 && msec < 10L)
> + return WaitForCharOrMouse(msec);
> +
> + while (msec < 0 || remaining > 0)
> + {
> + /* Trigger timers and then get the time in msec until the next one is
> + * due. Wait up to that time. */
> + due_time = check_due_timer();
> + if (due_time <= 0 || (msec > 0 && due_time > remaining))
> + due_time = remaining;
> + if (WaitForCharOrMouse(due_time))
> + return TRUE;
> + if (msec > 0)
> + remaining -= due_time;
> + }
> + return FALSE;
> + #else
> + return WaitForCharOrMouse(msec);
> + #endif
> + }
> +
> + /*
> + * Wait "msec" msec until a character is available from the mouse or
> keyboard
> + * or from inbuf[].
> + * "msec" == -1 will block forever.
> + * When a GUI is being used, this will never get called -- webb
> + */
> + static int
> + WaitForCharOrMouse(long msec)
> + {
> #ifdef FEAT_MOUSE_GPM
> int gpm_process_wanted;
> #endif
> *** ../vim-7.4.1593/src/version.c 2016-03-19 13:49:39.460590857 +0100
> --- src/version.c 2016-03-19 14:06:12.342197470 +0100
> ***************
> *** 750,751 ****
> --- 750,753 ----
> { /* Add new patch number below this line */
> + /**/
> + 1594,
> /**/
Yeah, I had been waiting for this patch :-)
I checked this patch.
I found many wrong redraw behavior.
sample.vim
----
let g:tt_cnt = 0
func MyHandler(timer)
let g:tt_cnt += 1
echo g:tt_cnt
endfunc
let timer = timer_start(500, 'MyHandler', {'repeat': 200})
----
$ vim -Nu NONE -S ttt.vim -c "set wildmenu"
1. type :
--> over write by timer callback's echo message.
2. type <Esc>:set <TAB>
--> wild menu is over write unexpected statusline redraw.
3. type <ESC>:ver<CR>
--> `-- More --` duplicate.
and type <Space>
--> timer callback's echo message displayed more line.
We need a screen drawing in other than the normal mode and the insert mode?
I don't know well, but wrote a patch.
How about this?
--
Best regards,
Hirohito Higashi (a.k.a. h_east)
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diff --git a/src/screen.c b/src/screen.c
index c1eb1c4..e608aed 100644
--- a/src/screen.c
+++ b/src/screen.c
@@ -418,8 +418,13 @@ redraw_asap(int type)
void
redraw_after_callback()
{
- update_screen(0);
- setcursor();
+ if (State & CMDLINE)
+ redrawcmdline();
+ else if ((State & NORMAL) || (State & INSERT))
+ {
+ update_screen(0);
+ setcursor();
+ }
cursor_on();
out_flush();
#ifdef FEAT_GUI