Patch 8.1.2415
Problem: Popup menu flickers if an info popup is used. (Nick Spoons)
Solution: Set the pum_skip_redraw flag.
Files: src/popupmenu.c
*** ../vim-8.1.2414/src/popupmenu.c 2019-12-06 20:17:20.379094586 +0100
--- src/popupmenu.c 2019-12-10 21:50:04.068877290 +0100
***************
*** 36,43 ****
static int pum_win_wcol;
static int pum_win_width;
! static int pum_do_redraw = FALSE; // do redraw anyway
! static int pum_skip_redraw = FALSE; // skip redraw
static int pum_set_selected(int n, int repeat);
--- 36,48 ----
static int pum_win_wcol;
static int pum_win_width;
! // Some parts are not updated when a popup menu is visible. Setting this flag
! // makes pum_visible() return FALSE even when there is a popup menu.
! static int pum_pretend_not_visible = FALSE;
!
! // When set the popup menu will redraw soon using the pum_win_ values. Do not
! // draw over the poup menu area to avoid flicker.
! static int pum_will_redraw = FALSE;
static int pum_set_selected(int n, int repeat);
***************
*** 377,383 ****
int
pum_under_menu(int row, int col)
{
! return pum_skip_redraw
&& row >= pum_row
&& row < pum_row + pum_height
&& col >= pum_col - 1
--- 382,388 ----
int
pum_under_menu(int row, int col)
{
! return pum_will_redraw
&& row >= pum_row
&& row < pum_row + pum_height
&& col >= pum_col - 1
***************
*** 410,418 ****
if (call_update_screen)
{
call_update_screen = FALSE;
! pum_skip_redraw = TRUE; // do not redraw in pum_may_redraw().
update_screen(0);
! pum_skip_redraw = FALSE;
}
// never display more than we have
--- 415,425 ----
if (call_update_screen)
{
call_update_screen = FALSE;
! // Do not redraw in pum_may_redraw() and don't draw in the area where
! // the popup menu will be.
! pum_will_redraw = TRUE;
update_screen(0);
! pum_will_redraw = FALSE;
}
// never display more than we have
***************
*** 916,924 ****
// Update the screen before drawing the popup menu.
// Enable updating the status lines.
! pum_do_redraw = TRUE;
update_screen(0);
! pum_do_redraw = FALSE;
if (!resized && win_valid(curwin_save))
{
--- 923,935 ----
// Update the screen before drawing the popup menu.
// Enable updating the status lines.
! pum_pretend_not_visible = TRUE;
! // But don't draw text at the new popup menu position,
! // it causes flicker.
! pum_will_redraw = TRUE;
update_screen(0);
! pum_pretend_not_visible = FALSE;
! pum_will_redraw = FALSE;
if (!resized && win_valid(curwin_save))
{
***************
*** 936,944 ****
// May need to update the screen again when there are
// autocommands involved.
! pum_do_redraw = TRUE;
update_screen(0);
! pum_do_redraw = FALSE;
call_update_screen = FALSE;
}
}
--- 947,957 ----
// May need to update the screen again when there are
// autocommands involved.
! pum_pretend_not_visible = TRUE;
! pum_will_redraw = TRUE;
update_screen(0);
! pum_pretend_not_visible = FALSE;
! pum_will_redraw = FALSE;
call_update_screen = FALSE;
}
}
***************
*** 990,1002 ****
}
/*
! * Return TRUE if the popup menu is displayed.
! * Overruled when "pum_do_redraw" is set, used to redraw the status lines.
*/
int
pum_visible(void)
{
! return !pum_do_redraw && pum_array != NULL;
}
/*
--- 1003,1016 ----
}
/*
! * Return TRUE if the popup menu is displayed. Used to avoid some redrawing
! * that could overwrite it. Overruled when "pum_pretend_not_visible" is set,
! * used to redraw the status lines.
*/
int
pum_visible(void)
{
! return !pum_pretend_not_visible && pum_array != NULL;
}
/*
***************
*** 1009,1015 ****
int len = pum_size;
int selected = pum_selected;
! if (!pum_visible() || pum_skip_redraw)
return; // nothing to do
if (pum_window != curwin
--- 1023,1029 ----
int len = pum_size;
int selected = pum_selected;
! if (!pum_visible() || pum_will_redraw)
return; // nothing to do
if (pum_window != curwin
*** ../vim-8.1.2414/src/version.c 2019-12-09 22:22:46.006488794 +0100
--- src/version.c 2019-12-10 21:50:24.384799242 +0100
***************
*** 744,745 ****
--- 744,747 ----
{ /* Add new patch number below this line */
+ /**/
+ 2415,
/**/
--
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/// Bram Moolenaar -- [email protected] -- http://www.Moolenaar.net \\\
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\\\ an exciting new programming language -- http://www.Zimbu.org ///
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--
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