Hi all, I wanted to explore the efficacy of modern AI tools in generating Vim9script, specifically focusing on how well they handle newer constructs like classes, interfaces, enums, type aliases, and tuples.
To test this, I used GitHub Copilot to create a fully functional Battleship game. I’ve uploaded the results here: https://github.com/yegappan/battleship.git Every file in the repository was generated by Copilot. The goal was to see if the AI could correctly implement Vim9’s newer OOP-style features. I found the process surprisingly efficient. I also created a number puzzle game (https://github.com/yegappan/number-puzzle). - Yegappan -- -- You received this message from the "vim_dev" maillist. Do not top-post! Type your reply below the text you are replying to. For more information, visit http://www.vim.org/maillist.php --- You received this message because you are subscribed to the Google Groups "vim_dev" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion visit https://groups.google.com/d/msgid/vim_dev/CAAW7x7%3DTMhxWtJJFqdd8H1mUsrBJnwbeP07vH2j_MBGYSS44YQ%40mail.gmail.com.
