In 2007 I purchased a Trekker/Maestro for $2,000 among other assistive 
technology devices (i.e., Note Reader II, etc.).  At that time I composed an 
e-mail to one of the various blindness-oriented e-mail lists suggesting how 
nice it would be if a single device could support all the various aspects of 
assistive technology.  Little did I know that such a device was being initially 
released by Apple - the iPhone. I wished I had that $2000 and waited for what 
coming; it is truly amazing and definitely life changing!
> 
> ****************
> - Bill
> - "Confutatis maledictis, flammis acribus addictis."
> - Translation: to "The damned and accursed are consigned to the flames of 
> hell."
> - Mozart's Requiem, "Confutatis Maledictis"
> 

> On May 3, 2017, at 1:28 AM, M. Taylor <mk...@ucla.edu> wrote:
> 
> CNET: 10 ways the iPhone changed everything
> 
> Ten years ago, Nokia was the world's largest phone maker. Microsoft was
> gearing up to launch Windows Vista. And the best new products at CES
> included a wireless TV and an MP3 player that streamed internet radio.
> 
> Then, on Jan. 9, 2007, Apple CEO Steve Jobs unveiled a device that went on
> to change the world -- a $499 iPhone that came with 4GB of storage. It was a
> mobile phone, a music player and an Internet device.
> 
> "iPhone is a revolutionary and magical product that is literally five years
> ahead of any other mobile phone," Jobs said at the time.
> 
> Since then, Apple has sold more than 1.2 billion iPhones and has become the
> most profitable public company in the world. Copycat phones from companies
> like Samsung, HTC, Motorola and Xiaomi proliferated across the globe, and
> now even people in places without steady electricity have smartphones.
> 
> "It's difficult to understate [the iPhone's] impact," Reticle Research
> analyst Ross Rubin said. "The ripples it has created affect wide swaths of
> our lives."
> 
> Here are some ways the iPhone has changed the way we live:
> 1. We're always on
> 
> It used to be you'd fire up your computer, wait for your Wi-Fi to connect
> (or your dialup connection, if we're going wayyy back) and open Internet
> Explorer, Safari or some other web browser. Now you're connected to the
> internet all the time. If you're not on Wi-Fi, you're linked through your
> cellular network.
> 
> It's not just inescapable connectivity that the iPhone helped bring about.
> It's also how we actually access the internet. The iPhone made mobile web
> browsing useful for the first time. Every other mobile web browser before
> that was painful, in the words of CNET's Kent German. Soon came a flood of
> apps, which removed the need to open a web browser at all.
> 
> 2. Tablets, watches and headphones, oh my
> 
> Multiple devices are either tied to the iPhone or exist because the phone
> was created. There's the iPad, essentially a larger iPhone you use at home.
> And there's the Apple Watch, which is tethered to the iPhone.
> 
> Then there are all the accessories spurred by the popularity of the iPhone,
> like phone cases; Bluetooth speakers and headphones; and charging docks. ABI
> Research estimates that revenue in the global mobile accessories market will
> top $110 billion in 2021.
> 
> "Given users' attachment to their smartphones and their wants and needs to
> personalize and protect them, the aftermarket mobile accessories market is
> showing no signs of slowing down," ABI analyst Marina Lu said.
> 
> 3. The key to happiness
> 
> You may not remember this now, but Apple's first iPhone didn't have such a
> thing as third-party apps or the App Store. That changed in July 2008, when
> Apple introduced the iPhone 3G and its iPhone 2.0 software.
> 
> The App Store is what made the iPhone a must-have device. There are now more
> than 2 million apps in the App Store, with essentially every company making
> one or more apps. And the iPhone and App Store have spawned industries that
> couldn't exist without smartphones. There'd be no Uber or Lyft to shuttle us
> from place to place, for instance, or Instagram or Snapchat for sharing our
> photos.
> 
> 4. Everyone's a shutterbug
> 
> Sure, we had cameras on our phones before the iPhone. But the Apple gadget's
> combination of easy internet access and apps like Instagram inspired
> people's inner photographer.
> 
> As a result, lugging around an actual camera became redundant.
> 
> "We as a species take more pictures than we ever had in the past by an order
> of magnitude," Current Analysis analyst Avi Greengart said.
> 
> 5. Livin' live
> 
> The phone's camera also means you have a portable camcorder (remember
> those?) at your fingertips. And on top of that, the phone's connection lets
> you broadcast video immediately. That could mean talking to your family
> members on the other side of the country or shooting a cat video for
> YouTube. Or, thanks to services like Facebook Live or Periscope, the
> technology can be used for filming police brutality or instantly reporting
> something you've seen.
> 
> On the flip side, having these smart devices on us at all times lets law
> enforcement and corporations (like the makers of those apps on your phone)
> track us. Apple has taken a strong stance on privacy, but security remains a
> big concern for users.
> 
> 6. Putting the digits in digital
> 
> Touchscreens once were rare. Now babies are swiping at TVs and wondering why
> the screen doesn't change. Interactive screens are in virtually everything,
> even refrigerators. When Jobs introduced the iPhone, he said, "We are all
> born with the ultimate pointing device -- our fingers -- and iPhone uses
> them to create the most revolutionary user interface since the mouse."
> 
> He was more right than he could imagine. The appeal of a touchscreen phone
> forced Microsoft to embrace touch in its software and get its hardware
> partners to make touchscreen phones, tablets and computers.
> 
> It's almost surprising to see a device today without a touchscreen (though
> Apple maintains it won't be putting touchscreens in its Mac computers).
> 
> 7. You are here
> 
> The introduction of mapping on the iPhone meant you no longer had to feel
> like an embarrassed tourist in a new city, clutching a giant paper map on
> the street corner. Google Maps and Apple Maps are two of the most-used apps
> on the iPhone, and they've steadily added features over the years, like
> public transit directions.
> 
> The first iPhone had only 4GB of storage.
> 
> 8. Gaming goes to the next level
> 
> The iPhone reinvented the idea of mobile gaming. Apps like Angry Birds, that
> anyone could play using their fingers on the touchscreen, became hugely
> popular, and payment models changed. Many games are now free to play --
> instead of charging a sales price, developers came up with the idea of
> in-app purchases, which let you pay for new levels and features as you go.
> 
> Seven of the top 10 grossing iPhone apps are games, like Pokemon Go,
> according to market tracker App Annie.
> 
> 9. Cash ain't king
> 
> Apple wasn't the first company to talk about mobile payments, but it did
> make even your grandma aware of the technology, which lets you use your
> phone to purchase things. Goodbye, cash. Hello, iPhone. The iPhone's Wallet
> app also can store retail coupons, reward cards, and passes for flights and
> movies, all in one place.
> 
> Cash isn't dead yet -- there still are many places that don't take mobile
> payments -- but using your phone at the checkout stand is more common than
> ever.
> 
> 10. But wait -- there's more
> 
> There's no way to sum up all that the iPhone did in just 10 points. So
> here's a grab bag of additional stuff.
> 
> Apple basically killed Adobe Flash on mobile devices and made endless
> scrolling a very good thing. You never have to carry a calculator or
> flashlight anymore, and visual voicemail lets you easily skip forward in a
> meandering message. Podcasts mean you don't have to listen to the radio in
> real time -- and they give you new options, such as the hit show "Serial."
> 
> Social media has also shifted heavily to mobile devices from desktop
> computers, letting people feel connected to friends at all times. Facebook
> said that in its most recent quarter, roughly 84 percent of its $6.82
> billion in ad revenue came from mobile ads.
> 
> At the same time, the iPhone has been linked to the rise in
> attention-deficit/hyperactivity disorder and short attention spans in kids.
> Governments use mobile devices to spy on their citizens, and consumers give
> up a lot of personal information in exchange for services like Uber rides.
> 
> But even with the negatives, don't try to take someone's iPhone away.
> 
> Original Article at:
> https://www.cnet.com/news/apple-iphone-ipad-q2-2017-earnings-revenue/
> 
> Mark
> 
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