On Tue, Feb 12, 2019 at 08:17:13AM -0800, Frank Yang wrote:
> In implementing a complete graphics system, shared memory objects may
> transcend device boundaries.
> 
> Consider for example, Android and gralloc. The media codec versus the GPU
> rendering are commonly considered as separate devices, but they work better
> if operating on a common shared memory type (gralloc buffers).

Linux has dma-bufs for that (driver-api/dma-buf.rst).

cheers,
  Gerd


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