VirtualGL doesn't support OpenGL ES yet.  There is an open ticket for
that on GitHub, but funding is needed in order to implement the feature.

On 5/18/19 12:41 PM, Ivi wrote:
> Yes, I was aware about the software only nature of swx11. If I use glx, on 
> running any graphic app will return "can't create double buffered visual" 
> error.
>
> Note I'm in a chroot container on Android, with Intel architecture and 
> PowerVR, but I need to use OpenGL ES.
>
> By the way, thanks for your reply and for the explanation. 
>

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