VirtualGL doesn't support OpenGL ES yet. There is an open ticket for that on GitHub, but funding is needed in order to implement the feature.
On 5/18/19 12:41 PM, Ivi wrote: > Yes, I was aware about the software only nature of swx11. If I use glx, on > running any graphic app will return "can't create double buffered visual" > error. > > Note I'm in a chroot container on Android, with Intel architecture and > PowerVR, but I need to use OpenGL ES. > > By the way, thanks for your reply and for the explanation. > -- You received this message because you are subscribed to the Google Groups "VirtualGL User Discussion/Support" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/virtualgl-users/5d5706ed-2c7a-a69d-7ac7-31efd2533381%40virtualgl.org. For more options, visit https://groups.google.com/d/optout.
