Thanks. I tried it earlier but maybe I messed something up. I will try it 
again in front of the client tomorrow.

Actually it is not super choppy. It's actually okay for the small client. 
It is a local network (Wifi). I will take your advice and explore TurboVNC. 
I thought VirtualGL would be more lightweight so I chose it.

Btw, the choppyness basically goes away when I reduce JPEG quality to 
30%-50%. Wouldn't that speak against your assesment that it is the 2D part 
and remote X?

On Tuesday, June 9, 2020 at 7:23:03 PM UTC+2, DRC wrote:
>
> NOTE: My e-mail client split the two commands onto different lines, but 
> by "concatenate", I meant enter the commands on the same line. 
>
> On 6/9/20 12:21 PM, DRC wrote: 
> > On 6/9/20 8:54 AM, shoe wrote: 
> >> Hi, 
> >> 
> >> I successfully use VirtualGT. Great software. I already setup 
> >> passwordless login. Now I want it even more comfortable. 
> >> 
> >> I want to set this up for somebody who knows even less then me (sorry, 
> >> I am a total noob) 
> >> So I want them to be able to click an icon and everything works. 
> >> 
> >> So far they have to do this on the console: 
> >> 
> >> 1. /opt/VirtualGL/bin/vglconnect mys...@192.168.178.22 <javascript:> 
> >> (no password required) 
> >> 
> >> 2. /opt/VirtualGL/bin/vglrun -samp 4 -c jpeg -q 50 
> >> Downloads/blender/blender 
> >> 
> >> 
> >> Can I somehow combine this into a single command? 
> > Yes.  Just concatenate the two commands. 
> > 
> > /opt/VirtualGL/bin/vglconnect mys...@192.168.178.22 <javascript:> 
> > /opt/VirtualGL/bin/vglrun -samp 4 -c jpeg -q 50 
> Downloads/blender/blender 
> > 
> > Basically vglconnect is a wrapper for SSH, so you can pass any SSH 
> > command-line options to it (including specifying a remote command to 
> run.) 
> > 
> > 
> >> P.S.: the server is quite powerful - certainly no bottleneck. The 
> >> client super old (although the CPU is only at ~20% when running 
> >> blender). Still, for example rotating objects in blender is still a 
> >> little choppy. I already increased responsiveness massively by 
> >> reducing jpeg quality. Does this mean it is most likely a bandwidth 
> >> issue and I cannot do anything about it? Or is it maybe the GPU of the 
> >> little client and not the CPU which I can monitor? I doubt it is less 
> >> difficult for the GPU to handle more compressed jpeg, right? Or is the 
> >> bigger jpeg size more demanding for the client (and not necessarily 
> >> the bandwidth?) 
> > Unless you are on a local-area network, you should not use the VGL 
> > Transport (vglconnect.)  Use TurboVNC instead.  The VGL Transport is a 
> > legacy feature that relies on remote X to display any non-OpenGL 
> > elements of the application's GUI, so the choppy behavior is likely due 
> > to the application updating those other elements of the GUI.  Remote X, 
> > since it is generally a fine-grained protocol, is very sensitive to 
> > network latency. 
> > 
> > 
>

-- 
You received this message because you are subscribed to the Google Groups 
"VirtualGL User Discussion/Support" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to virtualgl-users+unsubscr...@googlegroups.com.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/virtualgl-users/dc555c76-a0d2-4358-b755-2a7fd06645b8o%40googlegroups.com.

Reply via email to