Significant changes have been made to the EGL back end since the 3.0 beta1 release, so I felt it prudent to spin a release candidate. The EGL back end now passes all piglit GLX and FBO conformance tests (or at least the ones that pass with the underlying OpenGL implementation) and should now fully support multithreaded OpenGL applications, so please test the EGL back end with your favorite 3D application and file a GitHub issue (https://github.com/VirtualGL/virtualgl/issues/new) if something still doesn't work. (Include a thorough description of the issue, any relevant error messages, and steps to reproduce the issue.)

Official binaries and source tarball are here:
https://sourceforge.net/projects/virtualgl/files/2.6.95%20%283.0rc1%29/

Change log is here:
https://github.com/VirtualGL/virtualgl/releases/tag/3.0rc1

The VirtualGL Project is in dire need of funding for 2022 due to the impending loss of a major sponsor and the necessity to borrow against the entire 2021/2022 VirtualGL General Fund in order to finish the VirtualGL 3.0 release. The easiest way your organization can help is to sponsor one or more of the proposed new features that are marked "funding needed":
https://github.com/VirtualGL/virtualgl/labels/funding%20needed

If you would like to go one step further, we could really use another general sponsor.

Individual donations can also be made through PayPal
(https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=information%40virtualgl%2eorg&lc=US&item_name=The%20VirtualGL%20General%20Fund&no_note=0&currency_code=USD&bn=PP%2dDonationsBF%3abtn_donateCC_LG%2egif%3aNonHostedGuest)
or Venmo (@dcommander) and are always appreciated.  Every dollar goes
toward developing VirtualGL.

I would also entertain the notion of transferring The VirtualGL Project and all of its resources to the right organization for the right price, but the "right organization" would have to be a GPU-neutral and O/S-neutral organization that is committed to the same high quality and performance standards that have become the hallmark of VirtualGL and TurboVNC, as well as an organization with a proven track record within the open source community.

DRC

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