GitHub pull requests, but your suggestion has already been implemented in VirtualGL 3.1 beta1.  Please test it.

DRC

On 2/14/23 3:10 PM, Jason Edgecombe wrote:
Hi DRC,

You're right. "vglconnect -s ..." works as advertised. I didn't know about the "-s" option.

When using FastX, the $DISPLAY variable is the same as "${HOSTNAME}:101" where HOSTNAME is the FQDN and 101 is an X11 display in the 101-199 range.

On a side note, are you accepting code contributions? If so, how would someone go about contributing? github pull request?

I have an idea for how to eliminate the second password prompt in vglconnect using the ssh ControlMaster feature.

Thanks,
Jason
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On Tue, Feb 14, 2023 at 3:33 PM 'DRC' via VirtualGL User Discussion/Support <virtualgl-users@googlegroups.com> wrote:

    Case 1: VirtualGL will auto-detect the need for the X11 Transport
    ('-c proxy') based on the value of the DISPLAY environment
    variable.  If DISPLAY starts with ':' or 'unix:', then the X11
    Transport will automatically be enabled if no image transport has
    been explicitly specified.  What is the value of the DISPLAY
    environment variable when using FastX?

    Case 2: Yes, but again, '-c proxy' in that case results in
    uncompressed images being sent over the network.  You should
    instead use 'vglconnect -s' to connect to the VirtualGL server. 
    That will start the VirtualGL Client on the client machine and set
    everything up so that the OpenGL-rendered frames are compressed
    using libjpeg-turbo and the JPEG stream is tunneled through SSH. 
    VirtualGL will automatically use the VGL Transport if it detects
    that DISPLAY begins with 'localhost' or the server's hostname.  If
    the SSH_IP environment variable is set, which it will be in an SSH
    session, then VGL_CLIENT will be populated from SSH_IP. If the
    VirtualGL Client is running, which it will be if you connect using
    vglconnect, then VGL_PORT will be populated from the value of the
    _VGLCLIENT_PORT X atom that the VirtualGL Client sets in the 2D X
    server.  JPEG is the default compression scheme with the VGL
    Transport, so effectively all you should have to do is invoke
    'vglrun {application}' if you connect using 'vglconnect -s'.

    On 2/14/23 2:17 PM, Jason Edgecombe wrote:
    Hi DRC,

    I have two main used cases:

    1. Using VirtualGL with StarNet FastX as the X proxy. This
    requires "vglrun -c proxy" to make things work properly in FastX.

    2. Normal ssh with 3D server-side rendering. In this case,
    "vglrun -c proxy" works fine by tunnelling over the ssh
    connection and doesn't require any local firewall changes.

    I'm sorry for the questions. I was confused because a new server
    didn't have the proper VGL config to make things work. I thought
    I had automated that when I actually hadn't.

    PEBKAC/Operator error, sorry!

    Thanks,
    Jason
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    On Mon, Feb 13, 2023 at 3:31 PM 'DRC' via VirtualGL User
    Discussion/Support <virtualgl-users@googlegroups.com> wrote:

        VirtualGL has never enabled SSH tunneling of the VGL
        Transport by default, so I'm not sure what "old behavior"
        you're referring to.  It has always been necessary to start
        vglconnect with -s in order to tunnel the VGL Transport
        through SSH.

        Also, if it is necessary for you to specify '-c proxy', then
        that's a pretty good indication that you shouldn't be using
        '-c proxy'.  VirtualGL will normally detect whether you are
        using an X proxy and automatically enable the X11 Transport
        (which is what '-c proxy' does.)  If you aren't actually
        using an X proxy, then '-c proxy' will result in sending
        uncompressed images over the network.

        What exactly are you trying to accomplish?  Do you really
        want to use VirtualGL with a client-side X display, or do you
        really want to use VirtualGL with a server-side X display (X
        proxy) such as TurboVNC or NX?

        On 2/13/23 1:51 PM, Jason Edgecombe wrote:
        Hi Again!

        I figured out how to configure the proxy:

        `vglrun -c proxy -d :1 /opt/VirtualGL/bin/glxspheres64 `

        Thanks for the help!

        Sincerely,
        Jason
        
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         Phone: 704-687-1943 <tel:704-687-1943>
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        <https://oneit.charlotte.edu>
        
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        On Mon, Feb 13, 2023 at 1:58 PM Jason Edgecombe
        <jwedg...@uncc.edu> wrote:

            Hi DRC,

            Thanks for the response! I found the problem! My local
            firewall was blocking the connection. I had to open port
            4242/tcp on my local machine. This seems to be new
            behavior. In previous versions/scenarios, it would
            automatically tunnel the X traffic over the ssh
            connection. Is there a way to enable the old behaviour?

            FYI, firewalld on RHEL8 gives a "no route to host" error
            when the local firewalld blocks a connection

            Thanks,
            Jason.
            
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            On Sat, Feb 11, 2023 at 12:05 AM 'DRC' via VirtualGL
            User Discussion/Support
            <virtualgl-users@googlegroups.com> wrote:

                The “3D X server” is used for OpenGL rendering, has
                a GPU attached, and is specified with VGL_DISPLAY
                (default :0.) The “2D X server” is used for
                non-OpenGL X rendering, doesn’t need a GPU attached
                (it can be an X proxy, such as Xvnc or NX, that uses
                software OpenGL), and is specified with DISPLAY. The
                standard way of using VirtualGL requires both. Refer
                to the User’s Guide for diagrams.

                You can do one of two things:

                1. Install the TurboVNC Server on the same machine
                as VirtualGL, use the TurboVNC Viewer to start a
                TurboVNC session on that machine, and launch a 3D
                application in the TurboVNC session using ‘vglrun’
                with VGL_DISPLAY=:1. This is the typical way of
                using VirtualGL these days.

                2. If you have an X server on your client machine,
                you can use ‘vglconnect’ to start the VirtualGL
                Client on the client machine, SSH into the server
                machine, and set up the SSH tunnel to redirect the
                output of VirtualGL to the VirtualGL Client. This is
                not recommended on low-latency or low-bandwidth
                networks.

                Basically, the problem is that you are trying to use
                VirtualGL in an SSH session that wasn’t created with
                ‘vglconnect’. Please refer to the User’s Guide for
                step-by-step instructions.

                On Feb 10, 2023, at 3:37 PM, Jason Edgecombe
                <jwedg...@uncc.edu> wrote:

                
                Hi everyone,

                I'm having trouble getting a new machine to work
                with VirtualGL. I  have a headless Xorg server
                running on Display=:1. Running `DISPLAY=:1
                /opt/VirtualGL/bin/glxspheres64` works and gives
                frames/sec output, but `VGL_DISPLAY=:1 vglrun
                /opt/VirtualGL/bin/glxspheres64` gives me an error.

                I ran `vglserver_config` to configure xorg. I've
                had similar headless configurations work fine on
                other machines with VirtualGl 2.6.5. I
                initial tried 2.6.5, but that didn't work either.

                Environment:
                OS: Ubuntu 20.04
                VirtualGL version: 3.0.2-20221020

                Here is the error output
                ```
                % DISPLAY=:1 /opt/VirtualGL/bin/glxspheres64
                Polygons in scene: 62464 (61 spheres * 1024
                polys/spheres)
                GLX FB config ID of window: 0xdd (8/8/8/0)
                Visual ID of window: 0x27
                Context is Direct
                OpenGL Renderer: NVIDIA RTX A6000/PCIe/SSE2
                7454.861365 frames/sec - 8319.625283 Mpixels/sec
                7349.063714 frames/sec - 8201.555105 Mpixels/sec
                ^C
                % VGL_DISPLAY=:1 vglrun
                /opt/VirtualGL/bin/glxspheres64
                [VGL] NOTICE: Automatically setting VGL_CLIENT
                environment variable to
                [VGL]    10.17.150.70, the IP address of your SSH
                client.
                Polygons in scene: 62464 (61 spheres * 1024
                polys/spheres)
                GLX FB config ID of window: 0xdd (8/8/8/0)
                Visual ID of window: 0x21
                Context is Direct
                OpenGL Renderer: NVIDIA RTX A6000/PCIe/SSE2
                [VGL] ERROR: Could not connect to VGL client.  Make
                sure that vglclient is
                [VGL]    running and that either the DISPLAY or
                VGL_CLIENT environment
                [VGL]    variable points to the machine on which
                vglclient is running.
                [VGL] ERROR: in connect--
                [VGL]    294: No route to host
                %
                ```

                How can I fix this?

                Thanks,
                Jason
                
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