Run VirtualGL in trace mode (vglrun +tr). It will at least track the GLX calls, 
although to track the actual OpenGL calls would require another type of tracer 
such as GLscope. You might also try building from CVS head, as we've fixed a 
couple of issues that might be causing the behavior you describe.

On Mar 11, 2011, at 5:50 AM, Rafael Guimaraes <[email protected]> wrote:

> Hi Folks,
> 
> We have here an application the uses OpenGL but does not work when I
> use VirtualGL+TurboVNC. The problem is that we do not have access to
> the application source code.
> Is there a way to figure out which OpenGL call is not working
> (supposing it's this kind of problem)? The application is written in
> Java and I have debugged it using jdb. I have found the exact point
> where it fails when using VirtualGL (without VirtualGL it passes
> through this point without failing).
> We are currently using CentOS 5.5, VirtualGL-2.2-20101019 and
> turbovnc-1.0-20101020. The application is launched through a VNC
> session that is accessed via the VNC client applet (we have developed
> a website where users can create sessions and access them, each
> session has a different display number).
> Any help? A simple step by step of how to debug this would help me a lot...
> 
> Thanks in advance,
> 
> Rafael
> 
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