On 4/13/11 12:17 PM, Nathan Kidd wrote: > Random suggestion: don't hook dlopen? For new versions of VGL that > means use -nodl, for some old versions it means upgrade to a newer > version. :) > > If the trace line is completely written it suggests that the hang is > outside VGL's code, but a debugger might give a slightly better > perspective (backtrace on hang, at least). > > Building a debug VGL isn't hard, roughly: > - unpack libjpeg-turbo tarball > - ./configure --with-jpeg8
NOTE: You don't need --with-jpeg8 to build VirtualGL, but you do need --with-pic. However, it's probably easier to just download one of the pre-built libjpeg-turbo SDK's, as binary packages exist for virtually every platform under the Sun (actually, virtually every platform including the Sun.) Regarding HyperView, I know we specifically fixed VirtualGL to work with this app long ago, like possibly version 2.1. Definitely try 'vglrun -nodl' first. ------------------------------------------------------------------------------ Benefiting from Server Virtualization: Beyond Initial Workload Consolidation -- Increasing the use of server virtualization is a top priority.Virtualization can reduce costs, simplify management, and improve application availability and disaster protection. Learn more about boosting the value of server virtualization. http://p.sf.net/sfu/vmware-sfdev2dev _______________________________________________ VirtualGL-Users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/virtualgl-users
