On 4/13/11 12:17 PM, Nathan Kidd wrote:
> Random suggestion: don't hook dlopen?  For new versions of VGL that 
> means use -nodl, for some old versions it means upgrade to a newer 
> version. :)
> 
> If the trace line is completely written it suggests that the hang is 
> outside VGL's code, but a debugger might give a slightly better 
> perspective (backtrace on hang, at least).
> 
> Building a debug VGL isn't hard, roughly:
> - unpack libjpeg-turbo tarball
> - ./configure --with-jpeg8

NOTE:  You don't need --with-jpeg8 to build VirtualGL, but you do need
--with-pic.  However, it's probably easier to just download one of the
pre-built libjpeg-turbo SDK's, as binary packages exist for virtually
every platform under the Sun (actually, virtually every platform
including the Sun.)

Regarding HyperView, I know we specifically fixed VirtualGL to work with
this app long ago, like possibly version 2.1.  Definitely try 'vglrun
-nodl' first.

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