On 31 May 2017 at 12:06, DRC <[email protected]> wrote: > > > VGL mainly just modifies the GLX calls such that OpenGL rendering is > redirected from a window on the 2D X server to a Pbuffer on the 3D X > server. I can't imagine why that would incur a VRAM limit, unless the > same limit would be incurred when running the application locally > without VGL. >
Thanks DRC, it seems that the issue is occurring due to the application being run in VNC rather than VirtualGL. ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot _______________________________________________ VirtualGL-Users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/virtualgl-users
