On 31 May 2017 at 12:06, DRC <[email protected]> wrote:
>
>
> VGL mainly just modifies the GLX calls such that OpenGL rendering is
> redirected from a window on the 2D X server to a Pbuffer on the 3D X
> server.  I can't imagine why that would incur a VRAM limit, unless the
> same limit would be incurred when running the application locally
> without VGL.
>

Thanks DRC, it seems that the issue is occurring due to the
application being run in VNC rather than VirtualGL.

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