vlc | branch: master | Steve Lhomme <rob...@videolabs.io> | Mon Oct 30 11:20:42 2017 +0100| [3b8c0a2cad14a8c57b7470c0596677e03ef9c741] | committer: Jean-Baptiste Kempf
direct3d11: fix crash when displaying RGB32 The mapping to the texture sampler was missing Signed-off-by: Jean-Baptiste Kempf <j...@videolan.org> > http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=3b8c0a2cad14a8c57b7470c0596677e03ef9c741 --- modules/video_output/win32/direct3d11.c | 1 + 1 file changed, 1 insertion(+) diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c index bb4b616bde..25ccb4da30 100644 --- a/modules/video_output/win32/direct3d11.c +++ b/modules/video_output/win32/direct3d11.c @@ -1845,6 +1845,7 @@ static HRESULT CompilePixelShader(vout_display_t *vd, const d3d_format_t *format break; case DXGI_FORMAT_R8G8B8A8_UNORM: case DXGI_FORMAT_B8G8R8A8_UNORM: + case DXGI_FORMAT_B8G8R8X8_UNORM: case DXGI_FORMAT_B5G6R5_UNORM: psz_sampler = "sample = shaderTexture[0].Sample(SampleType, In.Texture);"; _______________________________________________ vlc-commits mailing list vlc-commits@videolan.org https://mailman.videolan.org/listinfo/vlc-commits