vlc | branch: master | Steve Lhomme <rob...@videolabs.io> | Mon Oct 30 11:20:42 
2017 +0100| [3b8c0a2cad14a8c57b7470c0596677e03ef9c741] | committer: 
Jean-Baptiste Kempf

direct3d11: fix crash when displaying RGB32

The mapping to the texture sampler was missing

Signed-off-by: Jean-Baptiste Kempf <j...@videolan.org>

> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=3b8c0a2cad14a8c57b7470c0596677e03ef9c741
---

 modules/video_output/win32/direct3d11.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/modules/video_output/win32/direct3d11.c 
b/modules/video_output/win32/direct3d11.c
index bb4b616bde..25ccb4da30 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -1845,6 +1845,7 @@ static HRESULT CompilePixelShader(vout_display_t *vd, 
const d3d_format_t *format
         break;
     case DXGI_FORMAT_R8G8B8A8_UNORM:
     case DXGI_FORMAT_B8G8R8A8_UNORM:
+    case DXGI_FORMAT_B8G8R8X8_UNORM:
     case DXGI_FORMAT_B5G6R5_UNORM:
         psz_sampler =
                 "sample = shaderTexture[0].Sample(SampleType, In.Texture);";

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