On Fri, Sep 19, 2003 at 02:09:30PM +0100, Tim Waugh wrote:
> void SMsgWriter::writeRect(const Rect& r, ImageGetter* ig)
> {
> - writeRect(r, cp->currentEncoding(), ig);
> + if (r.width() && r.height())
> + writeRect(r, cp->currentEncoding(), ig);
> }
Unfortunately, while this does fix a segfault in the server, it causes
protocol problems. It can lead to a FramebufferUpdate message
advertising more rectangles than it actually contains, and that's what
is happening in this bug report:
https://bugzilla.redhat.com/bugzilla/show_bug.cgi?id=107455
I'm investigating an approach that corrects the advertised number of
rectangles.
RealVNC guys: have there been any bug fixes in this area since beta 4
was released?
Tim.
*/
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