On Fri, Sep 19, 2003 at 02:09:30PM +0100, Tim Waugh wrote:

>  void SMsgWriter::writeRect(const Rect& r, ImageGetter* ig)
>  {
> -  writeRect(r, cp->currentEncoding(), ig);
> +  if (r.width() && r.height())
> +    writeRect(r, cp->currentEncoding(), ig);
>  }

Unfortunately, while this does fix a segfault in the server, it causes
protocol problems.  It can lead to a FramebufferUpdate message
advertising more rectangles than it actually contains, and that's what
is happening in this bug report:

https://bugzilla.redhat.com/bugzilla/show_bug.cgi?id=107455

I'm investigating an approach that corrects the advertised number of
rectangles.

RealVNC guys: have there been any bug fixes in this area since beta 4
was released?

Tim.
*/

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