Hi,
We've implemented persistent state for BANG 1.1 using Jini/JavaSpaces.
Beta 1/build0.070 of the client will be released on 15. of March.
We want to use VNet for dispatching shared state information about objects
in the Scene. This would be easy if it weren't for our Sector system
that chops bangSpace up to 100.0x, 100.0y, 100.0z big sectors. This is used
for enabling infinite Cyberspace/you can move forward and the client
will load 3D objects that are in the Sector you're travelling in and un-load
objects in Sectors you no longer exists in.
Basically the VNet server has to be able to filter out and dispatch - to the
clients, changes of objects that are in his Sector.
Has anybody experienced with this or made such changes to the VNet server?
Object formats currently supported by the persistent state:
-- VRML97Entries (good'ol VRML97 geometry and behaviours)
-- J3DNative Entries (J3D .class files loaded over the net using the
LoadInterface3D.class)
-- SpaceMark Entries (Shared 3D bookmark/viewpoint system)
-- TreeMap Entries (3D maps for navigating websites)
At http://the.bang.is/ariadne.jpg is a screenshot of the new client with a map of
http://ariadne.iz.net/ in the background.
With warm regards,
R�bert Vi�ar Bjarnason
[EMAIL PROTECTED]
bang space inc.
http://the.bang.is/
ps. We are also (re-)designing our website and will provide real installation wrapper
for the BANG client in this upcoming release.
pps. I sent a large 300k screenshot with this same mail earlier, that was a mistake
I was going to send a screenshot that is less than 80k. I'm hoping that it bounced
and stopped at the mailserver @ ariadne. But if it did go trough and is being sent to
you all, I apologize for wasting your downlink time.