Jeff Sonstein wrote:
> IMHO LambdaMOO makes all current 3D MU environments look
> hard to live in at best in some very essential areas
don't know about that. i've never been found of living in an ascii
world...
the main issues i see here is that so far no 3D MU browser has
sophisticated support for things that you have in example lambdaMOO
mainly because of 2 reasons.
i) there is the problem with stability. who have time and will bother
implementing nice things like shared objects (not to talk about
persistent) when you have your ass full finding workarounds? to have
something to compare to just take a quick look at the progress of Bang
and imagine what we could do with a stable browsers and APIs. sometimes
i think he did the best choice of us all, going with Java3D ...
unfortunently i don't see X3D as a big help either since it will only
add to the complexity (in it's simplicity). but on the other hand, a
good, stable access to the scene graph and a unified script language
might help ...
ii) lots of the stuff in example lambdaMOO is there because of the 2D
environment. half of them isn't needed in 3D because you have it
naturally. this is just an interface issue if you ask me. IMHO i think
that as soon as we have some good, stable, mature and extensive
opensource browsers out there we can start working on the interfaces.
right now this part is bad in more or less all known 3D MU (incl blaxxun
and sony - scary) and needs a great deal of work until we can present it
to the end users.
i think there is still a lot of new ground to break here, but luckily
it's up to others than me to do it (lucky for the end users that is:)
on a totally different note.. anyone thought about hacking blaxxuns
protocol yet? would be interesting to add limited blaxxun support to one
of the EAI clients. I have the hacked (even the crypto) ICQ V5 protocol
in front of me. if nothing else hopefully that will go into DeepMatrix
sooner than later (i just have to convince gerhard:) ...
.no - of course speaking only for me, myself and i!