Hello,

I had a VRML world that would not display on my machine (Netscape 4.03,
Cosmo Player 2.1 I believe and NT 4 SP 3. It was a Web3D logo that
displayed fine in the Spazz3D authoring tool, but not in CP. So I sent it
to Don Brutzman. But It displayed perfectly for Don Brutzman.

It drives me crazy as a researcher to have my VRML debugging environment
foul up and have the offending bytes behave for other people.

This thread may illustrate something that seems to be a big problem for VRML. 

John F. Richardson

At 02:43 PM 6/6/99 -0700, you wrote:
>oh
>and the "Collateral" counter works fine for me 
>inlined into:
>
>  http://ariadne.iz.net/~jeffs/test/home.wrl
>
>running blaxxun 4.1 inside IE
>on a Win32 machine
>
>and I just now tried it with Cosmo inside Communicator
>on the same machine...
>
>now I hear the audio for the shots as well
>[although it gets confused bout the audio for the dirigible...
> but that is another story/bug]
>
>looks/works great from here
>
>jeffs
>
>--
>Jeff Sonstein      http://www.blaxxun.com
>   http://ariadne.iz.net/~jeffs/jeffs.asc
>=========================================
>Director of Technical Support
>blaxxun Interactive
>
>

Reply via email to