Oooh... that is a nice idea. Would that work? Steve enters the world with
an avatar which has a viewpoint which is sitting in a position two meters
away from his avatar's face and pointing backwards. Miriam enters the
world, looks around, can't see Steve, and so selects the "Steve" viewpoint
and zooms across the landscape to stand in front of Steve.
Would you express the coordinates as relative to your own avatar? and the
system then figure out the actual coordinates of that viewpoint? or would
you land up in the landing pad at the entry point to the world, but
displaced by two meters and facing backwards?
I guess the easiest thing is to try it... but not now... 4:30am... gotta...
go..... to........ bed............ [snore]
Cheers,
- Miriam
At 09:50 15/07/99 -0400, steve guynup wrote:
>>1) In my big geo-referenced world ( Lantau island of Hong Kong, true
>>3-D terrain data),
>>Avatars are very small ( about 1.5-2.0 meter tall). In the condition of
>>multi users, it is easy to lose the trace of other avatars.
>
>The ultra cheap - creative hack is to add a viewpoint to the avatars.
>
>Steve "the ultra cheap - creative hack" guy
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> Don't Believe in VRML on the Mac?
> try: http://www.MacWeb3D.org/
>============================================================
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>"eventually, that which prevents you from your work, becomes your work"
> --S. Sontag
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Quantum Mechanics: The dreams stuff is made of.