it says:

  "You need the X-Window System (X11R6 either X11R5 
   either Sun openwin). "

and 

  "Your machine and your network must support local 
   IP Multicast (IGMP). 
   Your site must be connected on the MBone with 
   routing protocols as DVMRP or PIM. "

which would eliminate a bunch of folks  ;^}

jeffs

--
Jeff Sonstein
Assistant Professor of Information Technology
Rochester Institute of Technology
---------------------------------------------
                       http://ariadne.iz.net/
                  http://www.it.rit.edu/~jxs/
       http://ariadne.iz.net/~jeffs/jeffs.asc
=============================================
there are no bugs
there are just undocumented features

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
> Sent: Friday, May 18, 2001 12:30 PM
> To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
> Subject: Re: VNet revisions and multicast
> Importance: Low
> 
> 
> 
> 
> has anyone checked out
> the vreng ive talked about
> i think its worth while looing at this too
> it uses the multicast ideal
> 
> its pretty sweet
> in a technical way anyhow 
> http://sourceforge.net/projects/vreng
> 
> 
> Time Co-Ordinate Fri, 18 May 2001 10:59:05 -0500, The Organism labeled
> Christopher K. St. John said:
> 
> >> Miriam English wrote:
> >>  > 
> >>  > I have some ideas on that too. I have a feeling that
> >>  > absorbing the server stuff into the client stuff and
> >>  > running it all on the client machine may be the solution
> >>  > to this.
> >>  >
> >>  
> >>   That doesn't work well in practice. It has to do with the
> >>  varying bandwidth between users, and the difficulty of 
> >>  maintaining a reasonable set of peer interconnections.
> >>  It's a math issue, not an implementation issue.
> >>  
> >>   Multiuser systems running over the internet work much,
> >>  much better with a central server architecture. If you
> >>  want to get fancy (and very complex) you can use a set of
> >>  central servers (SOCS?:-) with high bandwidth
> >>  interconnections instead of a single central server. If
> >>  you want to get very fancy and even more complex, you can
> >>  have some of the SOCS also be clients. If you want overly
> >>  fancy and very brittle, but buzzword compliant, you can
> >>  have the interconnection topology of the SOCS be dynamic.
> >>  
> >>   But it's all the same in the end, innit? Almost everybody
> >>  ends up on the client-only side of things and you're back
> >>  to client/server.
> >>  
> >>   Multicast doesn't help, because the problem is the
> >>  clients, and the clients are (generally) all out on their
> >>  own individual networks, so multicast degenerates into
> >>  singlecast, and you're no better off than before.  OTOH,
> >>  for the client/set-of-central-servers architecture,
> >>  multicast is a cool implementation hack.
> >>  
> >>   There have been some good articles about how Quake handles
> >>  the problem (the central server maintains perfect state
> >>  info, and then filters the updates individually for every
> >>  connection). I seem to remember Origin uses the
> >>  set-of-central-servers architecture for UOL.
> >>  
> >>   Best solution: single central server and accept the fact
> >>  that it's better to have a limited but simple and useful
> >>  system, than an overly complex buzzword compliant system
> >>  with "unlimited" scalability.
> >>  
> >>  
> >>  -- 
> >>  Christopher St. John [EMAIL PROTECTED]
> >>  DistribuTopia http://www.distributopia.com
> >>  
> >>  
> 
> 
> 

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