Hi Chuck,
This is an interesting idea. I like the fact that you have taken a problem
and found a simple and unusual solution to it.
I haven't looked at how you actually did it. How did you?
If you are interested in using it for games in vnet worlds, perhaps
triggering the repulsion by actual contact with the ball (or closeness
within say a meter) might be an interesting way to make it respond like a
real soccer ball. Of course there is no reason why a ball need act like a
real ball in VR, and in fact the idea of a new game (perhaps called
RepelBall?) is interesting itself.
But if you do want a simulation of a real ball, here are 2 more possible
ideas you might find interesting: making the initial strength of repulsion
proportional to the speed of the user, and making the ball leap into the
air as well when "kicked".
Cheers,
- Miriam
At 11:57 AM 02/06/2001 -0700, [EMAIL PROTECTED] wrote:
>Sorry, When I thought temporary I was thinking
>days and not hours...
>
>The vnet server is back up again.
>http://www.vnet.dnsalias.net:8889/ will get you
>to the soccerball demo.
>
>Chuck
>
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