In the last config the best CoP seemed to converge to around 3.5.

Bessler indicated CoP's of 4 were possible, in one passage seemingly
implying a factor of 16:

Der wird ein großer Künstler heißen,
Wer ein schwer Ding leicht hoch kann schmeißen,
Und wenn ein Pfund ein Viertel fällt,
Es vier Pfund hoch vier Viertel schnellt. x
Wer dieses aus kann spekuliren,
Wird bald den Lauf perpetuiren;

 "He will be called a great craftsman, who can easily/lightly throw a heavy
thing high, and if one pound falls a quarter, it shoots four pounds four
quarters high."

The latest sim which i finished last night, is designed to be infinitely
adjustable, so i'm going to use it to explore the gradient, find its upper
bounds.

As mentioned though, the gain is constant per cycle, so net gain is just
the per-cycle gain multiplied by the number of elapsed cycles.

Any help getting from here to the first devices would be cool - i'm just an
obsessive hobbyist with no idea how to get this where it needs to be..
This warrants serious attention!

On Mon, Dec 4, 2023 at 9:28 AM Jürg Wyttenbach <ju...@datamart.ch> wrote:

> We all wait for the first device with COP >2!
>
>
> J.W:
>
> On 04.12.2023 09:59, Vibrator ! wrote:
> > Just a heads up for anyone interested - i've succeeded in my long-held
> > objective of cultivating and harvesting a divergent inertial frame.
> >
> > The energy density is whatever you want - just make up some high
> > number and you're good - and power density is basically that number
> > times how many cycles a second you'd like.
> >
> > As predicted, it's also a reactionless thruster, breaking both CoM and
> > CoAM.  Latest version of the interaction runs opposing systems in
> > tandem, mutually self-cancelling all stray momenta.
> >
> > If you'd struggle to believe there was sufficient complexity within
> > classical mechanics for the possibility of over-unity to go unnoticed
> > for three centuries - that within Newton's three laws, plus gravity,
> > there could lay hidden the kernel of an interface between the
> > corporeal and sublime - i would not argue with you..
> >
> > ..yet the fact is, gravity isn't even involved.  It's just an inertial
> > interaction!
> >
> > Believe it or not, it's possible to source and sink momentum and
> > energy from and to inertia and time!
> >
> > See my thread on the BW forum - it's all sims for now, but a major
> > advance on what was previously a completely-outsider theory.
> >
> > Mechanical over-unity is no longer even an engineering problem, let
> > alone a physics one..
> >
> >
> >
> >
> --
> Jürg Wyttenbach
> Bifangstr. 22
> 8910 Affoltern am Albis
>
> +41 44 760 14 18
> +41 79 246 36 06
>
>

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