Peter Amstutz wrote:

> On Wed, 23 Nov 2005, Jason A. Heblack wrote:
>
> >> ----
> >> "The plugin embeds Mozilla's Gecko layout engine and thus supplies a
> >> fully-functional HTML rendering engine to Crystal Space!"
> >>
> >> http://www.interreality.org/projects/crystalzilla
> >> ----
>
>
> By the way, on the topic of the crystalzilla plugin -- although it
> does not work with any current version of Mozilla, I hope to have some
> time this weekend to fetch the CVS version of Mozilla to see how
> difficult it will be to reimplement the Crystalzilla functionality.
>
> [   Peter Amstutz   ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED]  ]
> [Lead Programmer][Interreality Project][Virtual Reality for the Internet]
> [ VOS: Next Generation Internet Communication][ http://interreality.org ]
> [ http://interreality.org/~tetron ][ pgpkey:  pgpkeys.mit.edu  18C21DF7 ]

The author from the blog of Irrlicht replied to say that you can't use
the Irrlicht Engine 2D GUI in 3D but it is drawable. He says though that
what will work is if you set up events from key and mouse clicks to the
exact area where one would draw the 2D widget inside the 3D space. It
would sound like there could be many delegation issue problems since 2D
GUI widgets... can be different sizes. Isn't that what you first
accomplished through Crystalzilla?



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