Okay, I'd love to work on that... I'm just not sure where to start. Is there a native VOS format? Or are we having VOS resource files in XML that specify other file formats for the various aspects of a VOS object?
I know that WorldBuilder have an open-source spinoff project that have a pretty decent skeleton-based model system. It seems foolish to reinvent the wheel. -sconzey Peter Amstutz wrote: > >> To start you off: > >> - Support for skeleton-based animation > > Agreed. Actually, we need to do a whole design for animation in VOS > in general, both skeletal and keyframe. _______________________________________________ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d