Okay, I'd love to work on that... I'm just not sure where to start. Is
there a native VOS format? Or are we having VOS resource files in XML
that specify other file formats for the various aspects of a VOS object?

I know that WorldBuilder have an open-source spinoff project that have a
pretty decent skeleton-based model system. It seems foolish to reinvent
the wheel.

 -sconzey

Peter Amstutz wrote:

> >> To start you off:
> >> - Support for skeleton-based animation
>
> Agreed.  Actually, we need to do a whole design for animation in VOS
> in general, both skeletal and keyframe.



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