On Mon, 23 Apr 2001 12:35:19 +0000, Matt said,
>
> Hello Gaven
>
> On 23-Apr-01, you wrote:
>
> > probably not as noticable for low-depth screens but on 32-bit Voodoo3
> > displays, memory is eaten up in megabytes per image! (And yes it appears to
> > allocate twice the memory compared to opening the same image when V is on a
> > 16-bit screen).
>
> 32-bit bitmaps are twice the size of 16-bit bitmaps. Hmm? :P
>
> > Is V supposed to hold onto all allocated image memory until shutdown, or
> > when should it free it?
>
> I'm not sure what the functionality herte is. But V should be freeing memory
> if it's not in the image cache anymore, for definite..
>
> Does it happen if "cache images" is turned off?
The new image decoders run out of memory on Robot Wars pages that I
used to have no problems with. 64 Mb should be enough. All other pages
I frequent seem to load fine.
--
Julian Richards
A1200 in tower
Blizzard A603e + BVision
64+2 Mb RAM
2.1 Gig IDE
56K modem
16x CD-ROM
Netconnect V3
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