Bob wrote:

>  What dismayed Adorno about the project in 1935 was Benjamin's faith
>  that a mere assemblage of objects (in this case, decontextualized
>  quotations) could speak for itself.
    A friend of mine once wanted to write a hypertext fiction piece 
that would consist of a set of "rooms"/pages that you would wander 
around in; there would be no action per se, just objects and rooms, 
and the player/reader would slowly piece together a story from the 
juxtaposition of what they could see.
    So the word "decontextualized" is actually misleading here (I 
assume, without having read any of Benjamin's stuff) -- the 
quotations are taken out of their original contexts (though 
presumably anyone who recognized them would get echoes of their 
original contexts, adding depth -- cf "The Waste Land"), but in 
recombining them the artist creates a new context, the context of 
their juxtaposition with other quotations/objects.  Or so it seems to 
me.

>Can an assemblage, a collage, take the place of narrative?
    It can certainly be art.  And it can generate narrative in the 
mind of the beholder -- or at least a shadow of narrative, from which 
the interactor/viewer can perhaps extrapolate (interpolate?) the 
narrative that casts that shadow.  There's a lovely Lydia Davis short 
story called "The French Lesson" which appears on the surface to be 
teaching the reader a few words of French; but just under the surface 
lurk echoes and shadows of a rather Gothic narrative with uncertain 
details.
    So it can substitute for narrative in some cases, but of course I 
wouldn't want to see narrative entirely supplanted.

    I'm obliquely reminded of a line from an Eleanor Arnason story, 
"The Grammarian's Five Daughters."  (It's a great story -- first 
appeared in _Realms of Fantasy_ 6/99, reprinted in the latest 
(thirteenth) _Year's Best Fantasy and Horror_.)  One of the 
characters says at one point, "Before, we had clear choices.  Now, 
the new complexity puts all in doubt."  Complexity and subtlety 
create uncertainty and ambiguity; this is often a good thing, and a 
sign of Literary Depth in fiction, but it suggests that any attempt 
to substitute collage for narrative will result in ambiguous 
narrative.  Something to keep in mind when creating such a thing. 
(Of course, most good narrative is ambiguous at some level; the 
reader/interactor collaborates in creating the experience; words 
themselves are ambiguous.  As is Art; look at cubism, "Nude 
Descending a Staircase" say, attempts (I'm told) to portray simple 
narrative (or at least time sequence) in a still flat 2D image.  But 
most good art is subject to discussion, interpretation, argument. 
Ambiguous.)

--jed, musing

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