vtkKWEGPUInfoList is mandatory.

What's not mandatory is the installation of the DirectX SDK on Windows
(that's a big beast) or NVCtrl library on Linux (installation is easy
but not trivial).

If those third-party libraries are not set, a vtkKWEDummyGPUInfoList
is used and returns 0MB of VRAM. But in this case, the GPU volume
mapper
takes a user-defined ivar "MaxMemoryInBytes" into account (if this
value is 0, which means not set, the GPU mapper assumes 128MB of VRAM)

I just updated the VTKEdge FAQ ( http://vtkedge.org/Wiki/VTKEdge:FAQ )
with two questions:
* How can I make vtkKWEGPUVolumeRayCastMapper run as fast as in VolView 3.0?
* What is the difference between vtkKWEGPUVolumeRayCastMapper and
vtkKWEVolumeRayCastMapper?

I also added the following item in the compile time section: "you
don't need any special setting to use the vtkKWEGPUInfo class under
Mac OS X. "


BTW, my name is Francois... Francoise is the female equivalent :-)

Regards.

On Fri, May 8, 2009 at 11:11 AM, Michael Knopke <[email protected]> wrote:
> Francoise! You’re the man! Now VR totally rocks!
>
>
>
> It seems to me that gpuinfo should be made mandatory, otherwise it’s kind of
> irritating for users having build the vrendering demo, but getting the
> results from vtkTextureMapper3D.
>
>
>
> Regards,
>
>
>
> Michael
>
> _______________________________________________
> VtkEdge mailing list
> [email protected]
> http://public.kitware.com/cgi-bin/mailman/listinfo/vtkedge
>
>



-- 
François Bertel, PhD  | Kitware Inc. Suite 204
1 (518) 371 3971 x113 | 28 Corporate Drive
                      | Clifton Park NY 12065, USA
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