Hello,

is there a way to generate images using vtkKWEOpenGLGPUVolumeRayCastMapper that 
are larger than the screen when using (hardware) off-screen rendering? When I 
set the render window's size to e.g. 2048x2048 in off-screen mode (-> window is 
not visible), the render window size is automatically cropped to 1264x988 as my 
desktop's (Vista) resolution is 1280x1024.
Is there a workaround / trick to get the FBO bigger?
I would like to volume-render high-resolution images from a 3D data set.

regards,
horatio
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