Hi,
I have tested the new version of the volume rendering algorithm
(VTK/VolumeRendering/vtkOpenGLGPUVolumeRayCastMapper.cxx revision 1.8), but all
the bugs I have signaled on Mantis about one year ago still occurs. I have
already added a note in Mantis. Look like the bounding box clipper (that clip
the volume box with the user defined clipping planes and/or camera near/far
planes) still doesn't work properly. This could be also the reason of the
volume deformation and for the fact that the volume suddenly disappears if you
try to perform a fly-through inside it. Let me know if you need more details
and feedback.
Thanks,
- AGPX
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