Author: troman Date: Sun Oct 8 10:06:46 2006 New Revision: 422 URL: http://svn.gna.org/viewcvs/warzone?rev=422&view=rev Log: -1.10 AI doesn't build flamer bunkers in the base anymore -It is now possible to win in a team in 'Locked Alliances' mode, also in this mode a player doesn't lose until all of his team members were defeated -Game now shows a text message when player has won/lost the game (just a temporary solution to bug #7317) -Added extra heap debug, should be there at least until we fix bug #6530, as PTRVALID() doesn't seem to detect corrupted DROID pointers on win -Increased number of iterations A* is allowed to do per frame, which will hopefully speed up pathfinding -Fixed multiplayer menu slider bug (bug #6529) -Fixed players not forwarding enemy units visibility to their allies in 'TEAMPLAY' and 'Locked Alliances' modes -Further scripting engine improvements
Modified: trunk/data/multiplay/skirmish/player0.vlo trunk/data/multiplay/skirmish/player1.vlo trunk/data/multiplay/skirmish/player2.vlo trunk/data/multiplay/skirmish/player3.vlo trunk/data/multiplay/skirmish/player4.vlo trunk/data/multiplay/skirmish/player5.vlo trunk/data/multiplay/skirmish/player6.vlo trunk/data/multiplay/skirmish/player7.vlo trunk/data/multiplay/skirmish/rules.slo trunk/lib/framework/heap.c trunk/lib/script/interp.c trunk/lib/script/script_parser.y trunk/src/display3d.c trunk/src/display3d.h trunk/src/droid.c trunk/src/fpath.h trunk/src/init.c trunk/src/multijoin.c trunk/src/multiplay.c trunk/src/scriptextern.c trunk/src/scriptextern.h trunk/src/scriptfuncs.c trunk/src/scriptfuncs.h trunk/src/scripttabs.c trunk/src/visibility.c _______________________________________________ Warzone-commits mailing list Warzone-commits@gna.org https://mail.gna.org/listinfo/warzone-commits