Author: muggenhor
Date: Sat Aug 18 23:37:37 2007
New Revision: 2416

URL: http://svn.gna.org/viewcvs/warzone?rev=2416&view=rev
Log:
 * Fix readFXData to mark all the EFFECTs it loads as active
 * Add a large amount of serializeX/deserializeX functions for the different 
savegame versions
 * Use uintX_t instead of the *WORD series of variables for structures that'll 
be saved out to disk (only those directly related to savegame code right now)
 * Make the save&load functions in game.c use the serialization and 
deserialization series of functions (this is also directly from a file rather 
than an intermediate in-memory buffer)
 * Remove function endian_SaveGameV since endian swapping is being dealt with 
by the (de)serialization functions
 * This commit changes the *.gam files from little endian to big endian, so 
expect loading of previous savegames to break

Modified:
    trunk/src/effects.c
    trunk/src/game.c
    trunk/src/game.h
    trunk/src/loadsave.c
    trunk/src/loop.c
    trunk/src/missiondef.h
    trunk/src/multiplay.h
    trunk/src/orderdef.h


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