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On Wed, 20 Sep 2006 05:31:02 -0400 Dennis Schridde
<[EMAIL PROTECTED]> wrote:

>> > Would be nice if the main WZ site could put up a bot in both
>rooms and
>> > have a archive section in the main WZ site, so we can see what
>all is
>> > going on.  There are lots of logging IRC bots available for
>free that
>> > can be used.
>>
>> I guess Kamaze is the one to ask there.
>I must admit that I would not like such a official "what the devs
>said last
>summer [about Mr. Bush]" logs...
>

Mr. Bush?  Don't get all paranoid. :p

>Discussion takes place mostly on IRC and if something which could
>get official
>turns out of it, it is taken to the mailinglist for official
>discussion.
>
>So what we talk about on IRC is either in preproduction state
>(dunno how to
>call it) or is allready widely know (because mentioned on the
>list, the
>forums or the wiki).
>
>And I still can't understand those people who like to listen to
>what other
>people are talking on IRC, but not wanting to participate in that
>talk and
>rather want to read the logs of it in their own small, dark,
>secret room...
>If you want to read something official which will persist to
>exists during the
>next days, then you can read the list, wiki or maybe even forums.
>If you want
>to help build that official info, you can come join us in our talk
>(list or
>IRC, whatever you want). If you want neither of the 2, I am sorry,
>but I
>can't and don't want to give you anything.

The problem with IRC is we are all over the world, and time zones,
and when most people are on IRC, others are working.  Not everyone
can have access to IRC from work.   In fact, that is frowned upon.
If you read the logs, most decisions go there, then a few (if any)
get to be put on the mailing list.  This is why logs are a good
thing, not something to be paranoid about.



>PS: To whoever will do the netcode rewrite: Please have a look at
>SDL_net2, I
>think this could ease the process a lot. (Google for it and you
>will find a
>my mail to this list about using it in Warzone to be the first
>search
>result. ;) )

What uses SDL_net2?
>From what I can search in google, I find: "We already tried that ;)
Our coder used sdl_net and sdl_net2 for a multiplayer test but he
mentioned that it was very unstable :("  On gamedev.
So if it isn't stable, then it don't really make sense to use it
does it?
I also saw mention of this in some very old logs:
http://www.opentnl.org/
That says "TNL is available under the GNU General Public License
(GPL), an indie license, and a commercial license."
Worls in mac,windows, and linux, so this might well be better than
SDL_net2.  There wasn't much problems with the Tribes network code,
I think it can handle 64 player games easy?
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