Am Samstag, 23. September 2006 21:20 schrieb Per Inge Mathisen:
> On 9/23/06, Christian Ohm <[EMAIL PROTECTED]> wrote:
> > Here's my first draft for a mail to the FSF Europe. I'm quite tired, I
> > guess my style of writing deteriorated a bit to the end. Corrections and
> > additions welcome, please keep the discussion short and on-topic.
>
> My opinion: When they released Warzone, they made very clear that this
> was the best they could do, and it was an "as is" release. There would
> be no support, no follow-up, and nothing else besides. Since then the
> company has been bought, split up, reorganized several times, if I
> understand correctly. I think the chance of getting any response on
> this is slim to none, and it is also somewhat bad form to be pestering
> them with it.
>
> People did try a few times to get a response out of them, and nothing
> has come out of it. Now let go of it, and see what we can do with what
> we have. I think our interpretation of it (source is GPL, the data is
> probably GPL) is good enough,
"probably"...

> for a game, and if that means Debian 
> cannot distribute it, we should look for a solution that means Debian
> only need to distribute the code. We could, for instance, allow the
> game to download its own data and additional scenarios with bittorrent
> from a central server. There are bittorrent libraries out there that
> we can use.
Sounds like an interesting idea esp. the additional maps.

> If you wish to hear what the FSF legal gurus think (and that might be
> a good idea anyhow just as long as you do not ask them to do
> anything), talk to the fine people at http://www.softwarefreedom.org/
> . They are there to give legal advice to free software projects, and
> they are the best. The letter Christian drafted is not bad, and could
> be sent to them, minus the parts where we ask them to do stuff, which
> I think we should let them suggest, if they think it worthwhile.
What did he ask them to do?
Maybe I just didn't get it fully...

--Dennis

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