On 12/9/06, Ranger Joe <[EMAIL PROTECTED]> wrote:
Question for whoever is working on graphics code: have you considered implementing detail texturing (I could create the detail textures) for the terrain?
I am not sure what you mean by 'detail texturing'. Do you mean mipmapping? If so, yes, we use this internally by creating smaller versions during loading. Grim suggested we make handcrafted mipmaps instead, and this would be easy to add support for in the code, if someone went to the (not inconsiderable, I would guess) work of making handcrafted mipmaps. It would also increase the size of the image data considerably. Or do you mean some kind of multitexturing, where you add noise textures on top of existing terrain textures? If so, no we do not use multitexturing at the moment, but I know how to do it, and, well, depending on how fancy you want it, it should not be too hard to implement either, if we just have some graphics to use. Not that I would have time to do it for another two months, though :-( I do not know the answer to your other questions. Sorry. - Per _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev