Some interesting 'magic' numbers I found when I was browsing/changing the structure.c(to add new building/functionality):
1.the commander cap is 10 per player(I changed it to #define) 2.the construct droid cap is 15 per player(I changed it to #define) 3.the max number of units a player can have at one time is 300 per ai/human player in mp and 100 for human player 999 for all ai players in sp campaign I think 300 is probably too small for a mod with infantry and other mobs of smaller/weak/cheap units.Maybe we should increase the caps a bit,since wz zoom level/max number of units on screen/units scale is much more 'epic' compare to other ones who claimed their 'gangfight' as 'cinematic/epic battle'.
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