On Thursday, 22 February 2007 at 10:40, Per Inge Mathisen wrote: > Also see "info Backtrace glibc". The best would be to automatically > connect gdb to the program and give a "bt full" dump. If you > automatically emailed that back to us, it would be an invaluable debug > aid, and a massive privacy violation ;-)
You know, that's possible. There are such things as "core dumps". Quite useful, those. Imagine a warzone2100 wrapper script like this: [pseudo shell script] cd /tmp/unique-empty-and-writeable-directory ulimit -c 100000000 # or other large number warzone2100-bin "$@" test -f core || exit test -f /`which gdb` || exit and nag user to install gdb, or send whole core dump uname -a > warzone-crash-report gdb -x gdb.cmd warzone2100-bin core >> warzone-crash-report cat /proc/cpuinfo >> warzone-crash-report cat other-relevant-or-interesting-data-like-secret-passwords >> warzone-crash-report cat warzone-crash-report | mail -s "Automatic crash report for `warzone2100-bin --version` (`date`)" warzone-dev@gna.org [/pseudo shell script] [gdb.cmd] echo \n Backtrace \n\n bt echo \n Full Backtrace \n\n bt full echo \n Registers \n\n info registers quit [/gdb.cmd] Enhance it with some nice dialogs (with zenity or something like that, possibly included as a static binary, if it's not too large) asking for permission to send the data, an option to show it before sending, and entering an email address for further questions, et voilĂ ! If only things were that easy on Windows... I also found code to generate a core dump from a running program at http://code.google.com/p/google-coredumper/. Bind to a key and ask users to send us a core dump if Warzone doesn't behave... might be useful when the problem can't be reproduced from a savegame... perhaps. -- Simulations are like miniskirts, they show a lot and hide the essentials. -- Hubert Kirrman _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev