On 2/26/07, Gerard Krol <[EMAIL PROTECTED]> wrote:
Your link command line:

gcc  -g -O2  -DNDEBUG -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT
-I/usr/X11R6/include/SDL -m32 -DYY_STATIC
-DDEFAULT_DATADIR=\"/usr/local/share/warzone2100\"   ....

<...>

I suggest you just compile warzone for 64 bit (so without the -m32),
works fine for me (amd64, Debian).

Thank You!

After executing changing all -m32 entries to -m64 I've finally got
warzone2100 compiled, but it segfaults each time I try to run it less
then in a second.

Could that be because I use DRI 3D acceleration for my ATi Mobility
X700 adapter? If so, is there any way to tune down the visual effects
in warzone2100 _before_ launching the game?

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