In map.h, there are these macros: #define TILE_ROTMASK 0x3000 #define TILE_ROTSHIFT 12
They are used only once in active code, that is in display3d.c:flipsAndRots(): switch ((texture & TILE_ROTMASK) >> TILE_ROTSHIFT) It appears to use two bits crammed into the psTile->texture UWORD, but I cannot find where these bits are set. Anyone have any idea? Is it dead code? - Per _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev