Multiplayer->Skirmish->Start A Game->Game Menu->Load Game->Crash
Aud.c ->audio_ObjectDead( void * psObj ) Break point occcured (approx)here: if ( psSimpleObj->type == OBJ_BULLET ) { psProj = (PROJ_OBJECT *) psSimpleObj; if ( psProj == NULL ) { debug( LOG_NEVER, "audio_ObjectDead: projectile object pointer invalid\n" ); return TRUE; } else { if ( psProj->state == PROJ_POSTIMPACT ) { return TRUE; } else { return FALSE; } } } _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev